The percentage of increased health reduces with each scroll found, starting with 60% and ending up way, way lower – if you live that long. Red boosts your melee damage, purple boosts your ranged and trap damage, and green boosts your buffs. There are scrolls scattered through each level containing a choice of stat increases with a health boost attached. While these unlocks are constant, your health increases and scavenged gear are not. Most importantly, you can pay to permanently unlock a feature that awards you a random ranged weapon, melee weapon and shield at the start of each new run, which can potentially give you an immediate boost of damage or efficiency straight out of the gate. There’s a Dead Man’s Bag, which stores a set amount of collected gold on death the ability to restock the mid-stage shop at will and the ability to recycle unwanted gear drops, among other things. Here you’ll meet the Collector, a pleasant enough mutated freak of science who’ll take those Cells in exchange for new weapons, health flasks, and deployable traps. Vanquished enemies may drop Cells, blue orbs used as currency to unlock permanent buffs and upgrades in the safe space between game areas. And the ever-present “panic roll”, an evasion move with surprisingly forgiving invincibility frames that will carry you clear through most damage – if your timing is right. At your disposal is an arsenal of ranged and melee weapons, traps, turrets and buffs, all with different effects, cooldowns, combos, and damage modifiers. If you want to complete the campaign, you’ll need to do it without ever dying. When you die, you’re hurled right back to the start of the game, with all your stats ripped away and any gear you’ve collected confiscated by fate. When that happens, the gloop returns to the depths and tries again.Īs a result, there are no checkpoints in Dead Cells whatsoever. Each “life” is a new corpse, freshly raised in the depths of the prison, which lasts only until the body is killed. ![]() The protagonist is a failed alchemical experiment reduced to a glob of sentient gloop, who for reasons best known to itself wants to escape the confines of an ancient, corrupted prison by reanimating the dead. ![]() Having spent almost year in early access on Steam, the adventure is now heading to Xbox One, PS4, and Switch, and the wait has absolutely been worth it. If you could imagine what the lovechild of Spelunky and Salt & Sanctuary would look like, you’d be somewhere close to the genius of Motion Twin’s Dead Cells, a 2D side-scrolling pixel-art “Rogue-Vania” that combines the best bits of a couple of genres to deliver an experience that’s equal parts highly exhilarating and incredibly challenging.
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